000 01538cam a2200313Ia 4500
001 ocm56800008
003 OCoLC
005 20130515155252.0
008 041022s2004 nyua j 000 0 eng d
019 _a56800622
020 _a0439664691 (pbk.) :
_c$4.99
020 _a9780439664691 (pbk.)
020 _a9780545453486
020 _a0545453488
040 _aIMF
_cIMF
_dDPL
_dCAAIC
_dBTCTA
_dBAKER
_dNZASL
_dIH4
_dCNCGM
_dYDXCP
_dOCLCO
_dHSA
050 4 _aNC1764
_b.D38 2004
082 0 4 _a741.5
_222
100 1 _aDavila, VIctor M.
245 1 0 _aHow to draw graphic novels /
260 _aNew York :
_bTangerine Press,
_cc2004.
300 _a64 p. :
_bcol. ill. ;
_c28 cm.
505 0 _aTools of the trade -- The assembly line -- Getting in shape -- You've got style -- Pattern buffer -- Into the shadows -- Figure it out -- Head games -- Face facets -- What an exaggeration -- Blockheads -- Shape up -- The clothes makes the man -- All on surface -- Strike a pose -- Don't lose perspective -- Fly off the page -- Whats your p.o.v.? -- Thumbs up to the script -- Laying it on the line -- Keeping the pace -- Start your pencils -- Its letter perfect -- Into the inkwell -- Colorful personalities -- Going under cover -- Finished page -- Coloring time -- Ink it up -- Break out your pencils -- Its all up to you.
650 1 _aDrawing
_xTechnique.
650 1 _aGraphic novels.
650 0 _aDrawing
_xTechnique.
650 0 _aCartooning
_xTechnique.
650 0 _aGraphic novels
_xDrawing.
994 _aC0
_bHSA
999 _c49308
_d49308