000 02104cam a22003618i 4500
999 _c56726
_d56726
001 ocn967774878
003 OCoLC
005 20190417174857.0
008 161229t20182018caua j b 001 0 eng
010 _a 2016056796
020 _a9781682821886
_q(hardback)
020 _a1682821889
_q(hardback)
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dYDX
_dBDX
_dTXJBN
_dOCLCQ
_dCHILD
_dOCLCO
_dOQX
_dOCLCQ
_dOCLCF
042 _apcc
050 0 0 _aQA76.758
_b.K465 2017
082 0 0 _a005.1092
_223
100 1 _aKemper, Bitsy,
_eauthor.
_984236
245 1 0 _aSoftware engineer /
264 1 _aSan Diego, CA :
_bReferencePoint Press, Inc.,
_c[2018]
264 4 _c�2018
300 _a64 pages :
_bcolor illustrations ;
_c25 cm.
490 1 _aCutting edge careers
504 _aIncludes bibliographical references and index.
505 0 _aWhat does a software engineer do? -- How do you become a software engineer? -- What skills and personal qualities matter most-and why? -- What is it like to work as a software engineer? -- Advancement and other job opportunities -- What does the future hold for software engineers?
520 _aAs the Digital Age continues to flourish, electronic devices found in everything from refrigerators to wristwatches are a constant, if not unavoidable, part of everyday life. None of these devices can work without software, and therefore, without the help of software engineering professionals. As the demand for computing devices continues to grow, so too does the demand for software engineers. What the job entails, what it pays, and future prospects are discussed along with insights from industry insiders.
521 2 _aGrades 9 to 12.
650 0 _aSoftware engineering
_xVocational guidance
_vJuvenile literature.
_984237
650 0 _aComputer programmers
_vJuvenile literature.
_984238
655 7 _aJuvenile works.
_2fast
_984239
776 0 8 _iOnline version:
_aKemper, Bitsy.
_tSoftware engineer.
_dSan Diego, CA : ReferencePoint Press, Inc., 2017
_z9781682821893
_w(DLC) 2017000534
830 0 _aCutting-edge careers.
_984240
942 _2ddc
_cJNF