000 01819cam a22004698i 4500
001 on1126351812
003 OCoLC
005 20201117141739.0
008 191025s2020 cau d 000 1 eng
010 _a 2019049235
020 _a9781368012584
_q(hardcover)
020 _a1368012582
_q(hardcover)
035 _a(OCoLC)on1126351812
040 _aDLC
_beng
_erda
_cDLC
_dBDX
_dZHI
_dIAI
042 _apcc
_alcac
050 0 0 _aPZ7.W4358
_bEni 2020
082 0 0 _a[Fic]
_223
100 1 _aWein, Elizabeth,
_eauthor.
_996464
245 1 4 _aThe Enigma game
250 _aFirst edition.
264 1 _aLost Angeles :
_bHyperion,
_c2020.
300 _a437 pages ;
_c22 cm
520 _aTold in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.
521 1 _aAges 12-18.
_bHyperion.
521 2 _aGrades 10-12.
_bHyperion.
586 8 _aA Junior Library Guild selection.
650 0 _aOrphans
_vJuvenile fiction.
_9106135
650 0 _aCode and cipher stories.
_9106136
650 0 _aJamaicans
_zScotland
_vJuvenile fiction.
_9105214
650 0 _aWorld War, 1939-1945
_vJuvenile fiction.
_9106137
650 0 _aYoung adult fiction.
_9106138
650 1 _aOrphans
_vFiction.
_9106139
650 1 _aCiphers
_vFiction.
_9106140
650 1 _aJamaicans
_zScotland
_vFiction.
_9105214
650 1 _aWorld War, 1939-1945
_vFiction.
_9106141
651 0 _aScotland
_xHistory
_y20th century
_vJuvenile fiction.
_9106142
651 1 _aScotland
_xHistory
_y20th century
_vFiction.
_9106143
655 7 _aCryptologic fiction.
_2lcgft
_9106144
655 7 _aHistorical fiction.
_2lcgft
_9106145
655 7 _aWar fiction.
_2lcgft
_9106146
942 _2ddc
_cYA
999 _c61193
_d61193